Looks like a bug!
Algebraic coordinates don't affect sprites - they always live in the 0,0 top left origin space. However it should still draw. I noticed that if you resize the window the sprite appears.
Right now I can't find a workaround either..
I've logged this in the bug system... if you can let us know your plans for mixing sprites and 2d algebraic coordinates it will help us prioritise things.
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