Over the summer I've been writing a text RPG. It's called DungeonQuest, and I modeled it loosely on the Zork games, though with more emphasis on hack&slash than logic puzzles. I wrote it for two reasons, really, a) to find out how I would do it, and b) for my son, who is into D&D.
I was originally planning on a much larger map, etc., and some other features. But I'm getting kind of tired of it and want to move on to the next project. Before I post this, though, I thought I would see if anyone has feedback. I know that a few major features are missing (loading and saving files, for one), and that there are a few loose ends (right now the rations serve no purpose cause I haven't written a "hunger" method).
Any feedback is appreciated!
Very cool idea! I love the set-up on the plot ...
Shadowguard Keep has guarded the realm of Ragnos' northern frontiers for centuries. Its lord, Sir Kendrick the Tall, has almost single-handedly frustrated the attempts by the goblin king Gresh-Nakh to invade Ragnos.
What would be cool is to figure out a way to keep the commands accessible somehow throughout the game instead of just on the first screen. You can copy-paste them into a text file and refer to them separately, but having them there to glance as you go would probably make the game play go faster.
Thanks for the comments, David!
There is actually a way to access the commands in game -- by typing "Help."