@Da Phrog:
Well the basic concept (Players throw projectiles at each other) has already been used in several games already, so there's nothing new there. I just came up with the idea a few days ago so I haven't had time to formulate all the rules and such.
Obviously I can't just copy Arcanists, because of several technical issues ( not to mention copyrights ). It would also look bad just to make a straight copy of someone else's game. I will probably cook up a few original ideas but nothing is set in stone.
The point I had in mind was for you people to think up the ideas while I concentrate on the engine ( Splat! uses a lot of things that I would include, so I'll probably try to make a "platformer" engine and build off of that ) mechanics: Player locomotion, collisions, etc. The infrastructure on which a new game can be built. Yes I know Splat! is not finished ( It's close! ) - I'm juggling several ideas for it and I need time to decide which works best.
@Code:
Real-time is highly unlikely. I have not done anything at all with the PhrogramTalk lib so I can't say for sure. Turn-based looks like the most doable right now.
I hope you don't mind if I correct the phrasing of your question: it should be "would it be turn-based" not "will it be turn-based". I'm simply toying with the idea right now and as of yet I have not decided whether I will make it or not. Leaning just a pixel towards "yes" but nothing is set in stone.
To sum up:
If I were to make a game like this, I need your ideas on how it would work. That's the point of the "community projects" forum, right?