Welcome to Phrogram Sign in | Join | Help


Re: Collision Coding

  •  12-30-2006, 9:42 AM

    Re: Collision Coding

    Good point about multiple interaction points.  I was thinking that the function could return the point that caused it to return a TRUE status. 

    I thought about the multiple sprite idea but thought it might be too complicated to manage when the car rotates.  I'll take a look at the space junk game again and see how you dealt with it.

    Filed under: ,
View Complete Thread