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Re: HAS ANYONE PROGRAMMED A PHROGRAM BASED RPG?

  •  09-27-2007, 2:34 PM

    Re: HAS ANYONE PROGRAMMED A PHROGRAM BASED RPG?

    Nightfire53:

    I am working on a new game HALO based phrogram RPG it should be good thanks guys

     

    Halo?!? I mean, HALO!?! Awesome! That's a HUGE game we're talking about. I'd love to see a Fellow Phrogrammer create a Halo clone. Just making the animations will be a feat. Currently, Phrogram does not support animated meshes, so that's a problem. It also does not have any 3D particle effects so that is another problem. Also, the lights don't work in 3D and the collision detection is unstable. Basically, the entire Phrogram 3D Engine is a mess, no offense to ZMan. But I have this great 3D modeling & animation program I could use for buildings, terrain, etc. I can even export to an animated .X files. But as I mentioned above, Phrogram can't use animated meshes. Also, I'm no good at modeling humanoids or creating textures for buildings, trees, vehicles etc. But I already have a mass of wall/door/terrain textures, so just let me know if there's anything I can do to help...

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