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Hi Phrogram Community,
I am working on a rough draft of code for a platformer/sidescroller and have a way to make my sprite character interact with the tiles using collision detection. I got the jump working, but I am having a bit of trouble with the gravity. I can jump up to the second level of blocks with the attached code, but when I walk off ...
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I am working on a way to efficiently
display a row of blocks for a platformer without having to specifically declare
a sprite for each block. For example - if I could make mulitple copies of a block
sprite, and just set the collision detection to just that type (instead of an
array of loaded block sprites), I figured the code for intersections ...
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I was looking into tile-based platformer gaming code and examined how the map/backgrounds are generated. Here is one of the examples I found on how a 2D array is populated to generate a map:char map[12][12] = {
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
{2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2},
{2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2},
{2, 1, 1, 1, ...
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On item number two, maybe I am confusing what the book is trying to say. I took it to mean that if the custom class variable is public, it can be changed by the program through a simple call like the one I have commented out in the example below (//VarTest.Msg = "Johnny") outside of the class (like in Method Main). I am talking the core ...
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I am working my way through the Phrogram Programming for the Absolute
Beginner book (very good read!). I hit the OOP chapter and the section that
covers making class variables private and accessing them through properties. I
have understood everything else in the book except this. It appears the only
benefit of using this coding procedure ...
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What's covered in the user guide (and the Class Library Browser), in terms of descriptions of Phrogram's libraries and built-in classes, is now also in our Web-based and Windows-based help systems. We just finished these systems for v2.5 and that build should get uploaded by the end of the week.
Here is a link to the Web-based help (use ...
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Here is a technical note about how to install Phrogram and use a license code to convert the software from trial to licensed status.
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Updated September 6, 2008; this version will be bundled in v2.5, to be released by September 10.
This zipped file folder (about 2.2 MB) is the Phrogram Help 2.5 release version (September 2008) in Microsoft Compiled HTML (.chm) format. This format is helpful if you don't have Web access but still want to use the Help system.
After ...
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To get the Windows Help (.chm) version, so you can download once and don't need to be online to use, click here.
Background
The Phrogram team has been working lately on a web-based help system, which is being officially announced by this post. Phrogram Help will be part of our last 2.x version - - 2.5, which we plan to release by the ...
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Hey.
I recently got a question at school that goes like asked us to modify the following code so that users can enter the number of steps they want a sprite to move accross the screen.
Program UFO
Method Main()
LoadSprite( "UFO", "UFO.GIF" ...
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