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  • UnloadSprite() and Arrays

    I see in one of the space ship shooter example programs that a sprite can be unloaded and then loaded again to reuse it. I understand how this works and can make it happen with a single sprite. I am working on a program and wanted to use this concept in an array so I can reuse the array to load similar enemy sprites at different points in the ...
    Posted to Phrogram Announcements and Discussion (Forum) by Jixxon on November 18, 2006
  • Scrolling Background

    I have been playing around with the code that Mr. Morrison provided for a side scroller. After a little fiddling I now understand how the background scrolls like a panel/tile. Is there a way to load a load a long .gif (like a super mario background) that scrolls instead of the tile setup? Right now my program has the viewing screen set at ...
    Posted to Phrogram Announcements and Discussion (Forum) by Jixxon on November 2, 2006
  • Re: Why won't this work?

    You simple need a while loop around you keyboad control code and MoveSpriteto Point command so that the program loops back to the top of these commands look for the next key press and you need a Delay so that the computer has time to display the sprite in it's new location: Program Tanker  Structure TankerSprite End ...
    Posted to KPL Questions and Answers (Forum) by Sharpidea on October 3, 2006