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This is my version of Breakout. Thanks to everyone who posted the assorted bricks, balls and sounds etc that I used. You can change the number of balls, the ball speed and update speed to make the game easier or more difficult if desired. Have fun
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UFO Maze is an example of easy to understand simple game code
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Hi Peej, this is a function taken from the Facing2D example that can be modified to get the result you are looking for, it gets the distance from the player to the other sprites on the screen, then you need to write code to use this information to handle your needs Function ObtainTarget( Ship As Sprite, List ...
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Simple example of how to see if the mouse is over an image when clicked
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The original motivation for writing this was to do the -- relatively simple task -- of letting someone add their name to a high-score list at the end of a game, without having to switch to console mode. It turned out a little harder and more involved than I expected ...
So, attached is another class (with little demo program) you might find ...
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This example show how to use for loops to move a sprite down and back up the screen, this example demonstrates the 'Step' option for for loops.
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Indeed very clever! Thanks for a great example, Neil!
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This short program demonstrates how sprites can be used to create fading text.
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Hello - my 8 Year Old Daughter has hand drawn some amazing game related 'story boards' including level design, menu themes and individual game characters. What graphics program (on either Mac or PC) should I have her use to bring her creations into a digital format that I can then incorporate into simple Phrogram games?
Thank ...
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The classic 2-player game of Checkers. Uses Drag and Drop style of mouse input for moving the checkers.
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