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  • Re: Interesting Array Question

    On number 1, one thought that comes to mind is to iterate through 3D space in blocks, rather than simply randomly generating X, Y and Z values, and deciding whether within each block you will place asteroid or a planet or nothing at all..  Think of dividing the 3D space in the game into 6 blocks along each axis, X, Y and Z.  This ...
    Posted to Collaboration and Community Projects (Forum) by JonS on February 12, 2007
  • Re: Game of Life

    Very cool, Matthew, thanks for sharing!  It's a great example and a very polished Phrogram program.  Educational on more than one level!  Here's a screenshot:  
    Posted to Phrogram Examples and Code (Forum) by JonS on January 8, 2007
  • Re: MergeSprites: Combining sprites "on the fly"

    Indeed very clever!  Thanks for a great example, Neil!
    Posted to Phrogram Examples and Code (Forum) by JonS on November 26, 2006
  • Space Junk! Cleaning up the universe ...

    This game rocks, lol!  Thanks, Neil!  In his own words: I've just uploaded a new program, Space Junk in the "user uploads" section of the "downloads" part of the website (here).I hope it's a reasonable demo of the kinds of things that you can do in Phrogram -- I wrote it to learn the "Phrogram ...
    Posted to Games, Animation & Toys (FileGallery) by JonS on November 21, 2006
  • Re: Our first Phrogram - Spaceship Attack

    This is cool, TomDad, thanks!  What's most amazing is you did this in about 50 instructions - cool! As Hymake said, it's very hard, because it goes so fast.  I added a 100 millisecond delay to the main loop, as shown here - that's only 1/10 of a second - and now I can actually play it, slow oldish guy that I am, lol!  ...
    Posted to Phrogram Examples and Code (Forum) by JonS on October 29, 2006
  • Phrogram Igpay Atinlay

    This is Jamey's "pig latin translator" program - a fun 2D toy example.  Besides its fun use of a graphical background ad, it does lots of fun string manipulation - very important stuff for any programmer to learn.  97 lines of code, in total.  Her post and the download are available here: ...
    Posted to Games, Animation & Toys (FileGallery) by JonS on October 22, 2006
  • Phrogram Igpay Atinlay

    This is Jamey ''pig latin translator'' program - a fun 2D toy example.  Besides its fun use of a graphical background ad, it does lots of fun string manipulation - very important stuff for any programmer to learn.  97 lines of code, in total.  Her post and the download are available here: ...
    Posted to Phrogram screenshots (Gallery) by JonS on October 22, 2006
  • omri's Phrogram clone of the Atari classic Combat!

    Here are his own comments, from where he uploaded it to the forum:Remember the Atari classic of the early 80's? Well I used the idea as a base fr learning Phrogram and Sprites, and I think it turned out nice. I hope you Enjoy.(The help screen is in hebrew, and I don't want to translate it. Basically it says: Press 2 or 3 to select ...
    Posted to Games, Animation & Toys (FileGallery) by JonS on October 19, 2006
  • DriveMyCar - 2D racing game by Arnaud

    This is another really fun one from Arnaud - thanks again!  This 2D racing game is useful as a model for how to program any other "scrolling" game - and also included a demonstration of how to save and show high scores over time.
    Posted to Games, Animation & Toys (FileGallery) by JonS on October 9, 2006
  • Pinball machine in Phrogram, by Arnaud

    Woohoo, this is a lot of people's favorite example of just how cool a Phrogram game can look and work!  Indeed, it's one of the examples that caught Ohio State University professors' attention enough that they are teaching a new course this year - using Phrogram!  Check out this screenshot, but even better than that, ...
    Posted to Games, Animation & Toys (FileGallery) by jons on October 3, 2006
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