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Chemistry made easy (LOL) by Jamey
Image:
http://phrogram.com/photos/phrogramscreenshots/picture3559.aspx
Download:
http://phrogram.com/files/folders/chemistry/entry3560.aspx
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Thanks Jamey as always very cool educational Math stuff!
Image:
http://phrogram.com/photos/phrogramscreenshots/picture3554.aspx
Download:
http://phrogram.com/files/folders/phrogram_math_physics/entry3555.aspx
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This a program that draws sunflower seed arrangement using the golden ratio(phi)/Fibonacci series as these are linked and loved by nature more on this can be found here http://goldennumber.net.
The program creates a series of them then displays them in series at first then displays them randomly in an endless loop fading from one to the next all ...
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This is just a small program that you can use and pick apart for development into a game.
It takes a min to load all of the background stuff so the screen is not doing anything for a minute, be patient.
I was trying to make something cool for the digital art contest but I'm not good enough yet.
I hope someone can get something fruitfull ...
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I think this is what your looking for, happy holidays
Program SetLine Method Main() Define text As String // set how many pixels high each line ...
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Hi Jamey, I couldn't help myself, I expanded your Joy program with more colors and corrected a movement issue in the code. This is a fun example for spraying Graffiti in 3 colors and controlling the can movement with a Joystick
http://phrogram.com/files/folders/phrogram_games_2d/entry2296.aspx
I give Jamey full credit for this code, I just ...
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Hi CallumBuxton, look at the code in "Math Programs \ Geometry Fun \ Circle Bouncing off of lines.kpl and Line - Line Intersection.kpl and Which side of the line.kpl
These are good examples of how to do this
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Here is your code with the updates I think your looking for, I hope this help
Keep having funProgram Hero Method Main() // Maximize() Define Hero As ...
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Hi Peej, this is a function taken from the Facing2D example that can be modified to get the result you are looking for, it gets the distance from the player to the other sprites on the screen, then you need to write code to use this information to handle your needs Function ObtainTarget( Ship As Sprite, List ...
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