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I have a character prepared as a sprite sheet. Is there a nice way to use it in this language? I see it handles animated gifs well. I would rather not have to convert the sprite sheet into an animated gif.
I see the cropto method. One way would be to define frames of the animation as parameters to the crop to method. Then setting a frame ...
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This one deserves the full explanation, from the included text file :)
How we did this? ...Well, we couldnít have done it without Phrogram for a start!
We used Microsoft PowerPoint to create the sprites, then copied them into Adobe PhotoShop , resized and turned them into a .PNG file...all resource files have been attached to our ...
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Hey Phrogrammers,
I have been working on adding to snurkel for a week now and half way through realized that I couldn't do what was needed to make it a fully functional typing game (kept getting error messages when erasing a letter after it was typed) so I set out starting a new program and pulling certain codes from Snurkel that I ...
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Hello - my 8 Year Old Daughter has hand drawn some amazing game related 'story boards' including level design, menu themes and individual game characters. What graphics program (on either Mac or PC) should I have her use to bring her creations into a digital format that I can then incorporate into simple Phrogram games?
Thank ...
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The old KPL "ScaleSprite" method used a real number, with 1.0 denoting 100%The Phrogram Sprite.Scale method uses two real numbers with 100.0 denoting 100%(1) Is this intentional? Why change terminology?(2) At this stage clearly we will have to stick to this anomaly, but method documentation should state the "scale" of scale. ...
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Ever had a sprite that displayed the wrong picture?
Many of the old KPL examples use global methods such as "LoadSprite". As programmers evolve to Phrogram, a typical piece of code for loading a Sprite may look like this:
Define mySprite As Sprite = LoadSprite("mypic.gif")
(My code turned out to contain these)
Beware! ...
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I was thinking about creation of many identical sprites. For example, in the "Facing2D" example many identical targets are created:
For i = 1 To NumberOfTargets
Define target As Sprite = LoadSprite( "Target" + I, "SmallRedBall.png" )
target.Visible = ...
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